![]() ![]() If you want to play in a resolution above 640x480, use nGlide, but avoid setting vertical resolution above 1000 - mouse controls turn to shit for whatever reason at high res. I don't have a link for the pre-alpha, but it's floating aroung the 'net. There's a pre-alpha out there, and it's rough but playable - and I'd say it would be a pretty nice alternative to Project Eden if it came to fruition and had a year+ of additional dev time. It's a remake of Hired Guns, yet plays like a straight coop game w/ the ability to freely switch between team members w/ their own abilities and the ability to give them orders to help you out. this one wasn't released, but it was ahead of its time in a good and bad way. Barmanbek? The submission form on the Culpa Innata website doesn't appear to work.I love threads like this because I'm a massive sucker for cyberpunk games (especially older games, newer ones kinda scratch the wrong itch if you know what I mean).Īlso I'm fighting the urge to be an advertising plant, so. ![]() Regarding this thread, is there any way of contacting B. ![]() audiences and/or reviewers.Īll of the above is somewhat off-topic though. But play that game in German and it SHINES.īecause of this language issue I believe many adventure games are underrated by American and U.K. ![]() Even something like Gray Matter, written and designed by an American woman, has a dissappointing English script with poorly cast and poorly performed voice acting. nationalistic pride isn't an issue here) tend to be much better written, and are cast with much better voice actors.ĭuring the last ten years I've played maybe one adventure game with a decent English localisation, and that was Perry Rhodan (ironically a game made in Germany). fans, who tend to speak only one language, is that the market is definitely centered on continental Europe, as are the developers who are supplying that market.Įnglish localisations often appear to be an afterthought the German language versions (which is what I play - and I'm not German, i.e. Heck, I'd go so far as to say that the genre is healthier today than it was during the Sierra On-line/LucasArts heyday back in the late-80s to early-90s period. The thing is, I don't believe adventure games constitute a niche market at all. ![]()
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